using System;
using UnityEngine;

namespace Light
{
    [Serializable]
    public class WeaponItemSO : AbstractItemSO
    {
        /// <summary>
        ///     �˺�
        ///     <para>��ʼ���ʣ�����͹���ģ����ÿһ�׹����������</para>
        /// </summary>
        public float damage;

        /// <summary>
        ///     �;ã���ʼ�;�
        /// </summary>
        public int durable;

        /// <summary>
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        /// </summary>
        public int upCount;

        /// <summary>
        ///     �����������Ĺ���ģ��
        /// </summary>
        [SerializeField] public WeaponDataSO weaponDataSO;
    }
}